[Encounter Supernatural Folklore] Ghostly lights that lead travelers into danger, often over swamps or cliffs.
[Special] Mislead: -4(N) to keep the path or roll 1D6, on 2+ [Fall Off the Path], click the button.
[6]Use wards or magic to disperse or repel.
Reward: Gain magical essence +4(M), +1(N)
[4]Move carefully to avoid being lured.
Reward: Gain minor treasure +1(G), +1(N), +1(S)
[2]Hard to strike directly, requires careful tactics.
Reward: Gain glowing ectoplasm +2(N),-1(M)
[N/A]No negotiation possible.
Reward: None
[4]Use tracking and observation to navigate safely.
Reward: Avoid damage, gain +1(N), +3(S)
[N/A]Cannot communicate.
Reward: None