The dark mossy cobblestone beckons the adventurer to step inside, but what awaits will be a harrowing adventure.
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[Special] This is an optional event, you may choose to mark this location on your map and come back later. If you do enter the dungeon, you may not escape until you roll a 6. You may only enter this dungeon once.
A magical glyph explodes with fire or ice.
Lose 1(M) as you cast a protection charm
OR
Lose 1(C) as your armor takes damage
OR
Lose 1(S) as you dodge the blast
Poison darts fire from hidden wall slits.
Lose 1(S) as you sprain your ankle in a dive roll
OR
Lose 1(C) as your shield absorbs the blow
OR
Lose 1 (M) as you quickly cast a shield spell
Monsters leap from concealed crawlspaces.
Lose 1(S) duck into a crawlspace
OR
Lose 1(C) as slay the adversaries
OR
Lose 1(M) as launch spells at the enemy
A rival adventuring party challenges your right to the dungeon.
Lose 3(C) as you engage in aggressive negotiations
OR
Lose 2(T) as you debate for an hour
OR
Lose 2(S) as you sneak away without being noticed
Poisonous spores drift down from fungi-coated ceilings.
Lose 1(M) as ward yourself and gain 1(N) as you harvest the spores
OR
Lose 1(N) as you use raw materials as a gas mask
The treasure room glows with gems and coins, You scoop up all you can carry!
Reward: Gain 1(G)+X(G) where X is the ammount of times you rolled on this table.