The swamp’s fog clings to your boots and shrouds the gnarled trees in ghostly tendrils. Through the murk, you see the silhouette of a mansion—tall, angular, and unnervingly silent. Every step closer makes the air heavier, scented with decay and stagnant water. You kneel beside the main door, pick in hand, and with a soft click, the lock yields.
Inside, the house is eerily still. Dust motes drift in the shafts of pale moonlight, cobwebs stretch across the corners, and the faint creak of the floorboards is the loudest sound in the empty halls. Room by room, you search, finding nothing but shadows and the lingering chill of emptiness… until you reach the master bedroom.
At the center, displayed as if inviting you, sits a golden lock-box. Its surface gleams unnaturally, and the click of your fingers undoing the lock seems to echo through the silent house. Opening it, your eyes widen—a ruby skull glistening with fresh, dripping blood rests within. A palpable chill runs down your spine. This is no ordinary treasure. This is a [Doom Token].
Before you can marvel, a sound freezes your blood—the shifting of shadows, the scraping of boots on marble. You turn… and the mansion’s owner has arrived. Pale as moonlight, eyes glowing crimson, fangs glinting in the candlelight—the Vampire Lord. Power radiates from him, thick and dark, and you realize the battle is inevitable.
Steel, magic, and cunning clash in the chamber, the air vibrating with the raw force of predatory might. The Ruby Skull pulses in your grasp, urging you forward. Victory comes at a price, but at last, the Vampire Lord falls, and the Doom Token is yours. Heart racing, you know the path back to the Thieves Guild awaits, each step heavy with anticipation of what the Grey Man will demand next.
[Fight the Vampire Lord and obtain the Doom Token, then make your way back to the Thieves Guild to continue…]