The shrine looms before you, a forgotten ruin etched with cracks and weathered by time. Its cold stones whisper faint prayers of silence. At first, it seems lifeless—abandoned to dust and echoes. But then, the curse you bear begins to thrum, pulling at unseen threads.
A sudden shiver splits the air. The veil trembles, and the shrine twists around you. Where emptiness reigned, robed figures bustle with purpose, their movements sharp and ritualistic. The smell of incense and blood mixes thick in the air.
One cultist turns, his face hidden beneath a shadowed hood. His voice carries an unsettling warmth:
“Welcome, brother. The mark is upon you. Have you come to join the cause?”
You press for answers, but his tone falters. He leans close, whispering with a nervous laugh:
“No, no, no… questions are for the devout. Prove you have skin in the game. Show us your worth.”
He gestures toward the city beyond.
“Go back. Seek the tavern. Take on tasks of arcane nature, prove you have the hunger for power. Only then will we know you are not just another spy or fool.”
The other cultists turn their hooded heads toward you, silent, expectant. The weight of their gaze lingers until you depart.
[Go to the nearest tavern and pick 3 magic quests of your choice then return to the shrine to continue…]