The Items on this page affect various aspects of the game and your character. Only one item from each category can be equipped at a time, any equipped items may be swapped after your current page is resolved and before you move onto a new one. Each item entry includes its Name, Description, (G) cost to buy, (N) cost to craft and any rules associated with the item.
Example
Iron Armor:
G:4|N:5
Thick iron plates backed by leather, provides great protection at the loss of mobility.
Special: Decrease (C) scores by 1, Increase (S) scores by 4.
In this example we see "Iron Armor" costs 4 (G) Goods to purchase or 5 (N) Nature to craft. While equipped it reduces any Combat (C) scores by 1 (to a minimum of 2 as per the rules), and Increases Stealth (S) scores by 4.
G:1|N:1
A patchwork of scavenged hide barely stitched together. Offers minimal protection.
Special: +2(C), then discard this item.
G:2|N:1
Simple cured hide armor, providing modest defense without restricting movement.
Special: Decrease (C) scores by 1.
G:2|N:3
A leather coat studded with iron plates, balancing protection and flexibility.
Special: Decrease (C) scores by 2, Increase (S) scores by 1.
G:3|N:5
Dark, supple leather infused with alchemical oils, perfect for stealthy approaches.
Special: Decrease (S) scores by 2. Reroll failed Stealth "roll for it" attempts in encounters.
G:3|N:4
Interlocking iron rings that provide sturdy defense, though noisy and heavy.
Special: Decrease (C) scores by 3, Increase (S) scores by 6.
G:4|N:5
Thick iron plates backed by leather, provides great protection at the loss of mobility.
Special: Decrease (C) scores by 4, Increase (S) scores by 5.
G:5|N:6
A mix of chain and shaped steel plates, offering strong defense without fully restricting agility.
Special: Decrease (C) scores by 4, Increase (S) scores by 4.
G:8|N:10
Masterwork steel harness encasing the entire body. Nearly impenetrable, but cumbersome.
Special: Decrease (C) scores by 4, Increase (S) scores by 5. Reroll failed Combat "roll for it" attempts in encounters.
G:10|N:8&Doom Token
Blackened armor forged from cursed alloys. Radiates dread, nearly indestructible.
Special: Decrease (C) scores by 4 and (M) scores by 3 for necromancy spells, Increase (S) scores by 4.
Reroll failed Combat and Stealth "roll for it" attempts in encounters.
G:20|N:14&Dragon Token
Carved from the bones of an ancient wyrm. Light, strong, and magically resilient.
Special: Decrease (C) scores by 4 and (M) Scores by 1 for elemental spells, Increase (S) scores by 3. Halve (C) scores for Dragon Encounters (Rounded Up).
Reroll failed Combat "roll for it" attempts in encounters.
G:5|N:2,M:5
The trappings of a true mage.
Special: Decrease (M) scores by 4, Increase (C) scores by 4.
Reroll failed Magic "roll for it" attempts in encounters.
G:10|N:12&Demon Token
Black robes of a dark lord. Causes nightmares in those who gaze upon it.
Special: Decrease (M) scores by 4 and (C) scores by 2, Increase (S) scores by 1.
Reroll failed Magic "roll for it" attempts in encounters.
G:30|N:4&Dragon Token
Crafted from the Scales of an ancient wyrm. Light, strong, and magically resilient.
Special: Decrease (M) scores by 4 and (C) Scores by 3, Increase (S) scores by 1. Halve (M) scores for Dragon Encounters 9rounded up).
Reroll failed Magic & Combat "roll for it" attempts in encounters.
G:0|N:1
Crude weapons fashioned from animal bones. Lightweight but fragile.
Special: +1(C)
G:2|N:1
Simple yet sturdy, easy to replace or repair.
Special: Decrease (C) scores by 1, increase (S) scores by 1.
G:2|N:3
Refined steel arms, durable and sharp, a reliable choice for most adventurers.
Special: Decrease (C) scores by 1.
G:5|N:5
Designed for precision and stealth, ideal for ambushes.
Special: Decrease (C) scores by 1, and(S) scores by 2.
G:4|N:2
Forged by master dwarves, heavy and powerful.
Special: Decrease (C) scores by 1 and by 2 against Beast Encounters. Only Dwarves can craft.
G:5|N:2
Light and elegantly crafted, attuned to mystical forces.
Special: Decrease (C) scores by 1 and by 2 against Supernatural Encounters. Only Elves can craft.
G:4|N:2
Brutal, raw, and devastating in the hands of a strong wielder.
Special: Decrease (C) scores by 1 and by 2 against Folklore Encounters. Only Orcs can craft.
G:7|N:12&Demon Token
Forged in infernal fires, these weapons pulse with otherworldly power.
Special: Decrease (C) scores by 1 and by 3 against Supernatural Encounters.
G:5|N:9
Sharp and black as night, incredibly deadly but fragile.
Special: Decrease (C) scores by 2.
Reroll failed "roll for it" attempts. Breaks after 5 uses, cannot be repaired.
G:2|N:1&M:1
Simple iron weapons tempered for harsh folklore battles.
Special: Decrease (C) scores by 4 against Folklore Encounters.
G:9|N:14&Dragon Token
Carved from the bones of ancient dragons, light yet terrifyingly strong.
Special: Decrease (C) scores by 5.
Pay 5(C): Auto kill Dragons, gain (C) rewards.
G:7|N:12&Doom Token
Forged from cursed alloys, imbued with the essence of decay.
Special: Decrease (C) scores by 5.
Grants the user the Decay Spell while equipped.
Legendary weapons are mere myths to even the most seasoned heroes. These tools or war cannot be crafted by normal means, they must be discovered by those foolish enough to search.
Carved from the bones of ancient dragons, light yet terrifyingly strong.
Special: decrease (C) scores by 5 and (M) Scores by 10.
Magus: Grants the owner all Elemental, Kinetic and Nature spells.
Strange women lying in ponds distributing swords is no basis for a system of government...
Special: decrease (C) scores by 10 and (M) by 5.
Majestic: Owner may convert X(M) into X(T).
The One King: Refund all (T) spent in encounters.
A legendary weapon from another realm. One must truly be worthy to wield such a masterpiece.
Special: decrease (C) and (M) scores by 10.
Return: Refund all (C) spent in encounters.
Tempest: Grants the owner Lightning bolt and Passage Spells.