The temple’s inner halls are silent, save for the soft echo of your footsteps on the polished stone. The clerics guide you past rows of candles and ancient statues, to a door you would have missed if not for their insistence. With a creak and a shudder, it opens, revealing a hidden passage descending into shadow.
At the end lies a stone chamber, cold and still. In its center rests a sarcophagus, carved with runes older than the city itself. The air hums with latent power, heavy and electric.
One of the clerics steps forward, holding a vial that glows faintly from within. “This is the Potion of Resurrection,” he explains. “You will climb into the sarcophagus and drink. When you awaken, you will still live—but you will have crossed into the other side. The Drake Omega awaits there, and he may look unlike anything you have seen. You must track him down and end him—permanently.”
Another cleric fixes you with a solemn gaze. “The path back will not be simple. The world beyond changes all that you know. Only the brave—or the desperate—survive.”
The sarcophagus waits, the potion glinting in your hand, and with it, the final quest unfolds.
[Continue or reject the quest]
Optional Rule if Quest is Rejected:
[If you reject this quest, every time you leave a city, town, or village, roll 1d6. On a 4+, scratch off the location as the Ghost Omega has destroyed the city.]