An old man, a fair maiden, a dying knight... Quests come from all manner of sources. Will you accept the burden and the reward?
[Special] This is an optional event. But if you choose to roll on the table below, roll once for the category of the quest, then roll again to select the quest within the category, record your chosen quest in your journal. You may only take this action once.
A weary sorcerer begs you to retrieve his stolen spellbook from a rival mage’s tower.
On your next Dungeon encounter, you must roll a 1 before you can escape. +2(M)+3(G)
A blind seer asks you to gather moonstone shards needed to restore her sight.
On your next Forage event, roll an automatic 1. Gain +1(G) instead of (N)
A cursed noble pleads for you to slay the witch who bound his soul to a raven.
Next time you kill a Hag, gain +5(G) and forfeit all other rewards.
An apprentice mage asks you to test an unstable portal and report what lies beyond.
Teleport back to the home location, gain +1(G)
A temple oracle implores you to banish a demon that escaped from the summoning circle.
Learn the Banish spell, use it on a demon encounter for +5(G).
A scholar of the arcane asks you to capture a wild elemental before it destroys the countryside.
On your next weather encounter lose 3(M) gain 5(G)
A spymaster tasks you with sneaking into the governor’s manor to steal incriminating documents.
Next time you visit a village, -3(S),+5(G), Crime Token
A thief asks you to plant false evidence in a rival guild’s hideout without being seen.
Next time you face The Merry Men Encounter -5(S), +10 (G), Crime Token
A prisoner whispers for you to smuggle him the key to his chains under the guard’s nose.
Next time you visit a city, -1(S), +1(G), -3(T), Crime Token
A rebel leader asks you to infiltrate the enemy camp and sabotage their supply wagons.
Next time you encounter Deserters pick stealth and double the rewards, Crime Token
A merchant hires you to quietly recover a stolen heirloom from a noble’s vault.
The next dungeon you encounter double the reward when you roll a 6, Crime Token
A monk requests that you shadow a corrupt abbot and gather proof of his secret dealings.
On the next town visit, -2(S), +1(G), +4(T), Crime Token
A village elder begs you to hunt down the bandits who have been burning their crops.
On the next Bandit encounter gain +3(G) upon victory.
A royal messenger pleads for you to intercept an assassin on the road before he reaches the king.
On the next assassin encounter use stealth magic or combat for +10(G)
A dwarven blacksmith asks you to slay the ogre that stole his enchanted hammer.
On the next ogre encounter, upon victory, receive Dwarven Weapons Item and -3(T), or 4(G) and +3(T).
A priestess implores you to cleanse the crypt of zombies risen from a cursed relic.
On the next zombie encounter gain +3(T) upon victory.
A traveling merchant hires you to protect his caravan from relentless raiders.
Return to your nearest discovered Village, City, or Town for +3(G)
A warlord’s squire asks you to challenge his master in single combat to end his reign of terror.
On the Next Vampire Encounter, gain +5(T) upon victory.
A village elder asks you to negotiate peace between two feuding clans.
On the next Deserters encounter, take the talking option or fail this quest, gain +1(G) and +5(T)
A royal envoy requests you to convince a mercenary band to join the king’s army.
On the next Bandit encounter, take the talking option or fail this quest, gain +5(G)
A desperate widow pleads for you to bargain with a corrupt tax collector to reduce her debt.
On the next Highwayman encounter, take the talking option or fail this quest, gain +5(T)
A scholar seeks your help in persuading a council to fund a magical research project.
Visit the nearest city to convert X(T) into X(M).
A captured diplomat implores you to talk their way past guards and deliver a secret message.
-3(T) +5(G), or -5(C)
A tavern owner asks you to mediate a dispute between rowdy patrons before it escalates.
On the next Deserters encounter gain +2(G) and +3(T) upon victory.
A druid asks you to gather rare herbs from the depths of the enchanted forest.
Upon your next forage event, convert all rewards gained into (G)
A hunter requests your help tracking a wounded stag through treacherous terrain.
Upon you next Stag Encounter, you must take the Nature option or fail this quest, +5(G)
A village healer needs ingredients from a dangerous swamp to brew a powerful remedy.
Next time you have a swamp encounter, you must take the nature option or fail this quest. +5(G)
A ranger asks you to map the hidden paths through a dense and wild forest.
Next time you have a forest encounter, you must take the nature option or fail this quest. +5(G)
A merchant hires you to locate a lost herd of magical beasts in the mountains.
Next time you have a Folklore encounter, you must take the nature option or fail this quest. +8(G)
A local alchemist sends you to collect venom from giant insects in a forgotten cave.
Next time you have a Creeper encounter, you must take the nature option or fail this quest. +8(G)
A greedy noble hires you to retrieve a chest of gold hidden in a bandit’s camp.
Next time you have a Bandit encounter, you must take the Stealth option or fail this quest. +10(G)
A merchant asks you to escort a shipment of rare gems through dangerous territory.
Discover a new city for +10(G)
A mapmaker offers you a reward to uncover a secret vault buried beneath the old city.
Triple the reward for rolling a 6 in your next dungeon
A pirate promises wealth if you recover his lost treasure from the nearby Lake.
Forage a lake to gain +10(G)
A wealthy noble requests a shipment of exotic spices lost in a treacherous forest.
Forage a Forest to gain +3(G)
A black-market trader tasks you with stealing a hoard of coins from a corrupt governor.
Visit the nearest thieves guild for +5(G), -3(T)