You come across a strange, foreboding landmark—a blackened tree, a bloodstained stone, or a toppled statue. It may bring fortune… or ruin.
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[Special] Roll 1d6 and deal with the event below.
Touching it floods you with visions.
Lose 1 (M), gain +1 (T).
Skirt around it quietly to avoid bad omens.
Lose 1 (S).
You lash out at the landmark in defiance.
Lose 1 (C), gain +1 (N).
Whisper words of respect to calm the spirits tied to it.
Lose 1 (T).
Study the landmark for its connection to the land.
Gain +2 (N).
Leave an offering at its base.
Lose 1 (G), gain +1 (M).