You find a patch of edible plants, herbs, or a promising hunting ground.
[Special] Roll 1d6 and deal with the event below.
Use magical knowledge to harvest rare components.
Gain +2 (M).
Hunt quietly without disturbing the wildlife.
Gain +1 (N), +1 (G).
You scare off a beast competing for the food.
Lose 1 (C), gain +1 (N).
Bargain with a local hermit who tends the land.
Lose 1 (T), gain +2 (N).
Forage with skill, gathering plentiful resources.
Gain +3 (N).
Pay locals to share their knowledge of the area.
Lose 1 (G), gain +1 (N).