On the road you encounter another adventurer. Their eyes scan your pack, their hand on their blade—it is unclear if they’re friend or foe.
[Special] Roll 1d6 and deal with the event below.
Exchange spells in a small contest of skill.
Lose 1 (M), gain +1 (T).
Attempt to quietly slip away unnoticed.
Lose 1 (S).
A duel begins immediately!
Lose 1 (C), gain +1 (G) from their equipment.
Share drinks and tales by the fire.
Lose 1 (T), gain +1 (N).
Trade survival tips and wilderness knowledge.
Gain +2 (N). Obtain the "Tracking" Ranger special ability: After resolving a forest page, may pick a beast encounter from cheat sheet for -1(N).
Offer to buy or sell gear.
Lose 1 (G), gain +1 (C).