[Encounter Folklore] A rare, mystical creature, often symbolizing purity and magic.
[Special] Fleeting: Roll 1D6, on 2+ skip this encounter.
[8]Use powerful magic to defeat the beast.
Reward: Gain magical essence +4(M), +1(N), add the "Philosopher's Stone" Legendary Item.
[7]Approach quietly without disturbing it and sneak attack.
Reward: Gain rare ingredients +1(N), +1(G), +5(S), add the "Philosopher's Stone" Legendary Item.
[6]Direct combat is harder than you thought.
Reward: Gain mystical components +1(N), +3(C), add the "Philosopher's Stone" Legendary Item.
[5]Attempt to calm the creature, ir "tame" it for an extra 5(T)
Reward for calm: Gain insight and magical boon +5(M), +5(N)
Reward for Tame: Create a [Pet] Token in your journal. Give it a [C] Stat equal to the unicorn's (C) score. You may spend this pet's (C) for any combat costs, you may replenish this (C) up to its original score using (N) while camping with a hammock outside a city/town/village (This Pet counts as the horse item).
[5]Use tracking and understanding of creatures.
Reward: Gain +2(N), +3(S)
[N/A] It is not interested in material things.
Reward: None