The air is thick with damp stone and the faint stench of unwashed bodies. Iron bars, locked doors, and the echo of distant chains create a tense atmosphere. Some feel trapped and hopeless here, while others see opportunity for cunning and escape. Which are you?
[Special] If you were forced to come here by a rule, remove 1 crime token and roll on the table below. Repeat this action until you no longer have any crime tokens.
1. Magic
Your connection to the arcane withers
-1(M)
2. Stealth
Your joints grow frail
-1(S)
3. Combat
Your muscles deteriorate
-1(C)
4. Talking
News of your imprisonment spreads
-1(T)
5. Nature
Your pack spoils as you wait
-1(N)
6. Goods
Pay off part of your fine.
-1(G)